Star Citizen
Logitech G PRO Flight Yoke for Star Citizen
Fly Star Citizen like an airliner. Build your own yoke layout for Star Citizen 4.10 from a fill-in form, or grab our ready-to-fly setup for the G PRO Flight Yoke and its throttle quadrant. You get the exact install folder, the console command that loads it, and the few settings a yoke needs.
The kit holds our ready-to-fly profile, its control map, the blank form and a setup guide. Built for Star Citizen 4.10 LIVE (November 2026) from Logitech’s own user guide and button numbering. Free, no account needed.
The control map
Every control, on the actual yoke
Page 1 is the setup guide; page 2 tags every yoke and quadrant control on a photo of the hardware, using Logitech’s own button numbers. Every box is an editable dropdown, so the map doubles as your planning sheet.
Yoke + quadrant · joystick 1
Both handles, the POV hat, all six rockers, the yoke axes and all three levers.
Setup guide
The seven steps below, on one printable page.
Yoke setup
Setting up the G PRO Flight Yoke for Star Citizen
Do this once. It applies whether you use our profile or one you build below.
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Connect the quadrant to the yoke
Plug the throttle quadrant into the yoke with its round PS/2 cable, then plug the yoke’s USB cable into your PC. The quadrant becomes part of the yoke, so Windows and Star Citizen see one controller. A quadrant bought separately plugs in by USB and shows up as its own device instead.
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Check it in Windows
Press
Win+R, runjoy.cpl, and open the yoke’s Properties. Turn and push the yoke, move all three levers, and press a few buttons. The yoke moves X and Y; the black, blue and red levers move Z, X rotation and Y rotation. -
Turn off any software profile
If you installed Logitech’s flight software, clear any profile on the yoke. A profile turns buttons into keyboard presses and fights the game’s bindings. Star Citizen reads the yoke directly.
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Copy the profile into the game
Put your XML (ours is
Roberts Space Industries/StarCitizen/LIVE/user/client/0/controls/mappingslayout_AbsoluteGaming_GProYoke.xml; yours is whatever the generator named it) in your mappings folder: -
Load the profile
Start the game, open the console with
pp_rebindkeys layout_AbsoluteGaming_GProYoke~and run this, with no.xmlon the end (the generator shows the command for your own file):Or use Options › Keybindings › Advanced Controls Customization › Control Profiles and load it there.
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Make sure the yoke is joystick 1
The profile binds joystick 1. If you also have a stick, throttle or pedals plugged in and the yoke does nothing, the yoke is joystick 2. Open the console and run this, then run the
pp_resortdevices joystick 1 2pp_rebindkeysline again: -
Check the black lever and the yoke
Push the black lever forward: you should speed up, with the lever all the way back as stop. If it runs backwards, go to Options › Keybindings, pick Joystick / HOTAS 1, open Inversion Settings and flip the strafe forward invert. Pushing the yoke should drop the nose; turning it should roll.
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Deadzones, only if you need them
If the ship drifts with your hands off the yoke, give the yoke’s X and Y axes a small deadzone (
0.02to0.05) in Options › Keybindings under the joystick. The levers need none.
XML generator
Build your own yoke profile
Fill in the form with what you want on each button, drop it here, and get a Star Citizen profile made for you. Your PDF is read right here in your browser; it is never uploaded to us and nothing is kept.
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Pick a starting form
Start from scratch with the blank form, or start from our layout with the Absolute Gaming map, where every box is already filled in and you only change what you don’t like. Both have all 23 controls: 8 yoke buttons, the POV hat, 6 quadrant rockers, and 5 axes.
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Fill it in
Open it in Adobe Acrobat Reader, or in Chrome or Edge. Page 2 shows the yoke and quadrant with Logitech’s button numbers tagged on the photo. Click a box and pick an action from the list, or just type your best guess (“yaw left”, “deploy gear”, “flares”); the generator works out what you meant and lets you check it. Leave a box empty to keep that control unbound.
Not sure what something is called? In the game, Options › Keybindings lists every action. The community Binding Database lists every action with CIG’s default bindings.
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Save the PDF
Use Save (Ctrl+S), not Print, so your choices stay in the file.
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Drop it below and check the matches
Every box you filled appears in a list. Exact matches are ready. Check this means we matched what you typed to the closest game action, so make sure it’s right. Pick one means we couldn’t tell, so choose from the list. You can change any row. If you put the same action on two controls, we tell you and keep the first.
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Name it, tell us where the game lives, download
Give your profile a name and enter your RSI Launcher library folder (in the launcher’s settings; the default is
C:\Program Files\Roberts Space Industries). We show the exact folder the file goes in and the command that loads it. -
Install and load it
Put the downloaded XML in the folder shown, start the game, open the console with
~, and run the command shown. If you haven’t yet, do steps 1 to 3 and 6 to 8 of the yoke setup above.
Check your bindings
| Control | You wrote | Game action |
|---|
Name and install location
~)
Profiles are made for the Flight Yoke System with its quadrant plugged into the yoke (setup step 1), as joystick 1. Older Saitek-branded Pro Flight Yokes are the same hardware and work too.
Good to know
Things that catch yoke pilots out
- How do I yaw? A yoke has no twist, so yaw is on the lower right-hand rocker (T5/T6). Rudder pedals are the comfortable answer: plug them in, then bind them to Yaw in Options › Keybindings › Flight - Movement.
- Quadrant does nothing? Check the round PS/2 cable between quadrant and yoke. If the yoke works in
joy.cplbut the levers don’t move, it’s that cable or its socket. - Lever detent clicks and the mode selector aren’t in the profile, because Logitech doesn’t publish their button numbers. Pull a lever past its detent or turn the selector in
joy.cplto see the number, then bind it in the game. - Separate quadrant over USB? A quadrant bought on its own is a second controller, not part of the yoke. Bind it in the game, or use the yoke form for the yoke and keep the quadrant’s binds in game.
- Capped at combat speed? SCM mode caps top speed by design. Yoke rocker T2 (button 4) switches between SCM and NAV.
- Controls stop responding mid-flight? Get out of the seat and back in. That resets the ship’s control state.
Stuck, or found a better layout? Come and talk about it on the Absolute Gaming Discord, or email support@absolutegaming.store.
More free Star Citizen controller kits
Same setup for other sticks and gamepads: a ready profile, an editable PDF control map and an XML generator for each.