Star Citizen

Logitech G PRO Flight Yoke for Star Citizen

Fly Star Citizen like an airliner. Build your own yoke layout for Star Citizen 4.10 from a fill-in form, or grab our ready-to-fly setup for the G PRO Flight Yoke and its throttle quadrant. You get the exact install folder, the console command that loads it, and the few settings a yoke needs.

The kit holds our ready-to-fly profile, its control map, the blank form and a setup guide. Built for Star Citizen 4.10 LIVE (November 2026) from Logitech’s own user guide and button numbering. Free, no account needed.

Logitech G PRO Flight Yoke and throttle quadrant

The control map

Every control, on the actual yoke

Page 1 is the setup guide; page 2 tags every yoke and quadrant control on a photo of the hardware, using Logitech’s own button numbers. Every box is an editable dropdown, so the map doubles as your planning sheet.

G PRO Flight Yoke control map page

Yoke + quadrant · joystick 1

Both handles, the POV hat, all six rockers, the yoke axes and all three levers.

G PRO Flight Yoke setup guide page

Setup guide

The seven steps below, on one printable page.

Yoke setup

Setting up the G PRO Flight Yoke for Star Citizen

Do this once. It applies whether you use our profile or one you build below.

  1. Connect the quadrant to the yoke

    Plug the throttle quadrant into the yoke with its round PS/2 cable, then plug the yoke’s USB cable into your PC. The quadrant becomes part of the yoke, so Windows and Star Citizen see one controller. A quadrant bought separately plugs in by USB and shows up as its own device instead.

  2. Check it in Windows

    Press Win+R, run joy.cpl, and open the yoke’s Properties. Turn and push the yoke, move all three levers, and press a few buttons. The yoke moves X and Y; the black, blue and red levers move Z, X rotation and Y rotation.

  3. Turn off any software profile

    If you installed Logitech’s flight software, clear any profile on the yoke. A profile turns buttons into keyboard presses and fights the game’s bindings. Star Citizen reads the yoke directly.

  4. Copy the profile into the game

    Put your XML (ours is layout_AbsoluteGaming_GProYoke.xml; yours is whatever the generator named it) in your mappings folder:

    Roberts Space Industries/StarCitizen/LIVE/user/client/0/controls/mappings
  5. Load the profile

    Start the game, open the console with ~ and run this, with no .xml on the end (the generator shows the command for your own file):

    pp_rebindkeys layout_AbsoluteGaming_GProYoke

    Or use Options › Keybindings › Advanced Controls Customization › Control Profiles and load it there.

  6. Make sure the yoke is joystick 1

    The profile binds joystick 1. If you also have a stick, throttle or pedals plugged in and the yoke does nothing, the yoke is joystick 2. Open the console and run this, then run the pp_rebindkeys line again:

    pp_resortdevices joystick 1 2
  7. Check the black lever and the yoke

    Push the black lever forward: you should speed up, with the lever all the way back as stop. If it runs backwards, go to Options › Keybindings, pick Joystick / HOTAS 1, open Inversion Settings and flip the strafe forward invert. Pushing the yoke should drop the nose; turning it should roll.

  8. Deadzones, only if you need them

    If the ship drifts with your hands off the yoke, give the yoke’s X and Y axes a small deadzone (0.02 to 0.05) in Options › Keybindings under the joystick. The levers need none.

XML generator

Build your own yoke profile

Fill in the form with what you want on each button, drop it here, and get a Star Citizen profile made for you. Your PDF is read right here in your browser; it is never uploaded to us and nothing is kept.

  1. Pick a starting form

    Start from scratch with the blank form, or start from our layout with the Absolute Gaming map, where every box is already filled in and you only change what you don’t like. Both have all 23 controls: 8 yoke buttons, the POV hat, 6 quadrant rockers, and 5 axes.

    Blank form (PDF) Absolute Gaming map (PDF)

  2. Fill it in

    Open it in Adobe Acrobat Reader, or in Chrome or Edge. Page 2 shows the yoke and quadrant with Logitech’s button numbers tagged on the photo. Click a box and pick an action from the list, or just type your best guess (“yaw left”, “deploy gear”, “flares”); the generator works out what you meant and lets you check it. Leave a box empty to keep that control unbound.

    Not sure what something is called? In the game, Options › Keybindings lists every action. The community Binding Database lists every action with CIG’s default bindings.

  3. Save the PDF

    Use Save (Ctrl+S), not Print, so your choices stay in the file.

  4. Drop it below and check the matches

    Every box you filled appears in a list. Exact matches are ready. Check this means we matched what you typed to the closest game action, so make sure it’s right. Pick one means we couldn’t tell, so choose from the list. You can change any row. If you put the same action on two controls, we tell you and keep the first.

  5. Name it, tell us where the game lives, download

    Give your profile a name and enter your RSI Launcher library folder (in the launcher’s settings; the default is C:\Program Files\Roberts Space Industries). We show the exact folder the file goes in and the command that loads it.

  6. Install and load it

    Put the downloaded XML in the folder shown, start the game, open the console with ~, and run the command shown. If you haven’t yet, do steps 1 to 3 and 6 to 8 of the yoke setup above.

Good to know

Things that catch yoke pilots out

  • How do I yaw? A yoke has no twist, so yaw is on the lower right-hand rocker (T5/T6). Rudder pedals are the comfortable answer: plug them in, then bind them to Yaw in Options › Keybindings › Flight - Movement.
  • Quadrant does nothing? Check the round PS/2 cable between quadrant and yoke. If the yoke works in joy.cpl but the levers don’t move, it’s that cable or its socket.
  • Lever detent clicks and the mode selector aren’t in the profile, because Logitech doesn’t publish their button numbers. Pull a lever past its detent or turn the selector in joy.cpl to see the number, then bind it in the game.
  • Separate quadrant over USB? A quadrant bought on its own is a second controller, not part of the yoke. Bind it in the game, or use the yoke form for the yoke and keep the quadrant’s binds in game.
  • Capped at combat speed? SCM mode caps top speed by design. Yoke rocker T2 (button 4) switches between SCM and NAV.
  • Controls stop responding mid-flight? Get out of the seat and back in. That resets the ship’s control state.

Stuck, or found a better layout? Come and talk about it on the Absolute Gaming Discord, or email support@absolutegaming.store.