<ActionMaps version="1" optionsVersion="2" rebindVersion="2" profileName="AbsoluteGaming_Gamepad">
 <CustomisationUIHeader label="AbsoluteGaming_Gamepad" description="Made with the Absolute Gaming gamepad generator - absolutegaming.store" image="">
  <devices>
   <keyboard instance="1"/>
   <mouse instance="1"/>
   <gamepad instance="1"/>
  </devices>
 </CustomisationUIHeader>
 <options type="keyboard" instance="1" Product="Keyboard  {6F1D2B61-D5A0-11CF-BFC7-444553540000}"/>
 <modifiers />
 <actionmap name="seat_general">
  <action name="v_eject">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_operator_mode_cycle_back">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_operator_mode_cycle_forward">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_toggle_mining_mode">
   <rebind input="gp1_shoulderl+dpad_right"/>
  </action>
  <action name="v_toggle_missile_mode">
   <rebind input="gp1_shoulderr"/>
  </action>
  <action name="v_toggle_quantum_mode">
   <rebind input="gp1_dpad_left"/>
  </action>
  <action name="v_toggle_salvage_mode">
   <rebind input="gp1_shoulderl+dpad_left"/>
  </action>
  <action name="v_toggle_scan_mode">
   <rebind input="gp1_dpad_right"/>
  </action>
  <action name="v_view_look_behind">
   <rebind input="gp1_shoulderl+a"/>
  </action>
 </actionmap>
 <actionmap name="spaceship_general">
  <action name="v_close_all_doors">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_flightready">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_lock_all_doors">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_open_all_doors">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_self_destruct">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_unlock_all_doors">
   <rebind input="gp1_ "/>
  </action>
 </actionmap>
 <actionmap name="spaceship_view">
  <action name="v_ads_toggle">
   <rebind input="gp1_triggerl_btn" activationMode="tap"/>
  </action>
  <action name="v_view_cycle_fwd">
   <rebind input="gp1_shoulderl+y"/>
  </action>
  <action name="v_view_interact">
   <rebind input="gp1_a"/>
  </action>
  <action name="v_view_pitch_down">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_view_pitch_up">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_view_yaw_left">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_view_yaw_right">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_view_zoom_in">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_view_zoom_out">
   <rebind input="gp1_ "/>
  </action>
 </actionmap>
 <actionmap name="spaceship_movement">
  <action name="v_afterburner">
   <rebind input="gp1_thumbl"/>
  </action>
  <action name="v_atc_request">
   <rebind input="gp1_shoulderl+thumbl"/>
  </action>
  <action name="v_auto_precision_mode_toggle">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_autoland">
   <rebind input="gp1_shoulderl+dpad_down" activationMode="delayed_hold_no_retrigger"/>
  </action>
  <action name="v_deploy_landing_system">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_ifcs_toggle_esp">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_ifcs_toggle_gforce_safety">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_ifcs_toggle_vector_decoupling">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_ifcs_vector_decoupling_toggle">
   <rebind input="gp1_b" activationMode="tap"/>
  </action>
  <action name="v_master_mode_cycle">
   <rebind input="gp1_dpad_up"/>
  </action>
  <action name="v_retract_landing_system">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_roll_left">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_roll_right">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_space_brake">
   <rebind input="gp1_shoulderl+b"/>
  </action>
  <action name="v_strafe_down">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_strafe_left">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_strafe_right">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_strafe_up">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_toggle_landing_system">
   <rebind input="gp1_dpad_down"/>
  </action>
  <action name="v_toggle_yaw_roll_swap">
   <rebind input="gp1_thumbr" activationMode="smart_toggle"/>
  </action>
  <action name="v_vtol_off">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_vtol_on">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_vtol_toggle">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_yaw_left">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_yaw_right">
   <rebind input="gp1_ "/>
  </action>
 </actionmap>
 <actionmap name="spaceship_targeting">
  <action name="v_target_remove_all_pins">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_target_toggle_lock_index_1">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_target_toggle_lock_index_2">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_target_toggle_lock_index_3">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_target_toggle_pin_index_1_hold">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_target_toggle_pin_index_2_hold">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_target_toggle_pin_index_3_hold">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_target_unlock">
   <rebind input="gp1_shoulderl+triggerl_btn"/>
  </action>
 </actionmap>
 <actionmap name="spaceship_targeting_advanced">
  <action name="v_target_cycle_all_fwd">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_target_cycle_all_reset">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_target_cycle_attacker_fwd">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_target_cycle_attacker_reset">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_target_cycle_friendly_fwd">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_target_cycle_friendly_reset">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_target_cycle_hostile_fwd">
   <rebind input="gp1_shoulderl+triggerr_btn"/>
  </action>
  <action name="v_target_cycle_hostile_reset">
   <rebind input="gp1_shoulderl+triggerr_btn" activationMode="delayed_hold_no_retrigger"/>
  </action>
  <action name="v_target_cycle_subitem_back">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_target_cycle_subitem_fwd">
   <rebind input="gp1_shoulderl+thumbr"/>
  </action>
  <action name="v_target_cycle_subitem_reset">
   <rebind input="gp1_ "/>
  </action>
 </actionmap>
 <actionmap name="spaceship_radar">
  <action name="v_invoke_ping">
   <rebind input="gp1_y"/>
  </action>
 </actionmap>
 <actionmap name="spaceship_scanning">
  <action name="v_scanning_trigger_scan">
   <rebind input="gp1_ "/>
  </action>
 </actionmap>
 <actionmap name="spaceship_mining">
  <action name="v_decrease_mining_throttle">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_increase_mining_throttle">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_toggle_mining_laser_type">
   <rebind input="gp1_ "/>
  </action>
 </actionmap>
 <actionmap name="spaceship_salvage">
  <action name="tractor_beam_vehicle_decrease_distance">
   <rebind input="gp1_ "/>
  </action>
  <action name="tractor_beam_vehicle_increase_distance">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_salvage_cycle_modifiers_left">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_salvage_cycle_modifiers_right">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_salvage_focus_all_heads">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_salvage_focus_disintegrate">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_salvage_focus_fracture">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_salvage_focus_left">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_salvage_focus_right">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_salvage_toggle_beam_spacing_axis">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_salvage_toggle_gimbal_mode">
   <rebind input="gp1_ "/>
  </action>
 </actionmap>
 <actionmap name="spaceship_weapons">
  <action name="v_weapon_preset_attack">
   <rebind input="gp1_triggerr_btn"/>
  </action>
  <action name="v_weapon_preset_fire_guns1">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_weapon_preset_fire_guns2">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_weapon_preset_next">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_weapon_preset_prev">
   <rebind input="gp1_ "/>
  </action>
 </actionmap>
 <actionmap name="spaceship_missiles">
  <action name="v_weapon_cycle_missile_fwd">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_weapon_decrease_max_missiles">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_weapon_increase_max_missiles">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_weapon_launch_missile">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_weapon_toggle_launch_missile">
   <rebind input="gp1_ "/>
  </action>
 </actionmap>
 <actionmap name="spaceship_defensive">
  <action name="v_shield_raise_level_back">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_shield_raise_level_forward">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_shield_raise_level_left">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_shield_raise_level_right">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_shield_reset_level">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_weapon_countermeasure_decoy_launch">
   <rebind input="gp1_x"/>
  </action>
  <action name="v_weapon_countermeasure_noise_launch">
   <rebind input="gp1_shoulderl+x"/>
  </action>
 </actionmap>
 <actionmap name="spaceship_power">
  <action name="v_engineering_assignment_engine_decrease">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_engineering_assignment_engine_increase">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_engineering_assignment_reset">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_engineering_assignment_shields_decrease">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_engineering_assignment_shields_increase">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_engineering_assignment_weapons_decrease">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_engineering_assignment_weapons_increase">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_power_throttle_max">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_power_throttle_min">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_power_toggle">
   <rebind input="gp1_ "/>
  </action>
 </actionmap>
 <actionmap name="lights_controller">
  <action name="v_lights">
   <rebind input="gp1_shoulderl+dpad_up"/>
  </action>
 </actionmap>
 <actionmap name="vehicle_general">
  <action name="mobiglas">
   <rebind input="gp1_back" activationMode="press"/>
  </action>
  <action name="v_flightready">
   <rebind input="gp1_shoulderl+shoulderr" activationMode="press"/>
  </action>
  <action name="v_horn">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_starmap">
   <rebind input="gp1_shoulderl+back" activationMode="press"/>
  </action>
 </actionmap>
 <actionmap name="vehicle_driver">
  <action name="v_boost">
   <rebind input="gp1_ "/>
  </action>
  <action name="v_brake">
   <rebind input="gp1_ "/>
  </action>
 </actionmap>
 <actionmap name="player_choice">
  <action name="pc_zoom_in">
   <rebind input="gp1_ "/>
  </action>
  <action name="pc_zoom_out">
   <rebind input="gp1_ "/>
  </action>
 </actionmap>
 <actionmap name="spaceship_quantum">
  <action name="v_toggle_qdrive_engagement">
   <rebind input="gp1_ "/>
  </action>
 </actionmap>
 <actionmap name="spaceship_hud">
  <action name="mobiglas">
   <rebind input="gp1_back" activationMode="press"/>
  </action>
  <action name="v_hud_open_scoreboard">
   <rebind input="gp1_shoulderl+start"/>
  </action>
  <action name="v_starmap">
   <rebind input="gp1_shoulderl+back" activationMode="press"/>
  </action>
 </actionmap>
 <actionmap name="player">
  <action name="attack1">
   <rebind input="gp1_triggerr_btn"/>
  </action>
  <action name="consume">
   <rebind input="gp1_ "/>
  </action>
  <action name="customize">
   <rebind input="gp1_shoulderl+x" activationMode="tap"/>
  </action>
  <action name="gp_crouch">
   <rebind input="gp1_b" activationMode="press"/>
  </action>
  <action name="gp_jump">
   <rebind input="gp1_a" activationMode="press"/>
  </action>
  <action name="holster">
   <rebind input="gp1_x" activationMode="delayed_press_medium"/>
  </action>
  <action name="inspect">
   <rebind input="gp1_shoulderl+shoulderr" activationMode="tap"/>
  </action>
  <action name="interact_with_scope">
   <rebind input="gp1_dpad_up" activationMode="tap"/>
  </action>
  <action name="leanleft">
   <rebind input="gp1_shoulderl+thumbl" activationMode="hold"/>
  </action>
  <action name="leanright">
   <rebind input="gp1_shoulderl+thumbr" activationMode="hold"/>
  </action>
  <action name="mobiglas">
   <rebind input="gp1_back" activationMode="press"/>
  </action>
  <action name="pl_hud_open_scoreboard">
   <rebind input="gp1_shoulderl+start"/>
  </action>
  <action name="prone">
   <rebind input="gp1_shoulderl+b" activationMode="press"/>
  </action>
  <action name="reload">
   <rebind input="gp1_x" activationMode="tap"/>
  </action>
  <action name="selectUnarmedCombat">
   <rebind input="gp1_shoulderl+dpad_left" activationMode="tap"/>
  </action>
  <action name="select_gadget_pit">
   <rebind input="gp1_dpad_down" activationMode="tap"/>
  </action>
  <action name="select_meleeweapon_pit">
   <rebind input="gp1_shoulderl+dpad_right" activationMode="tap"/>
  </action>
  <action name="select_secondary_pit">
   <rebind input="gp1_dpad_left" activationMode="tap"/>
  </action>
  <action name="select_sidearm_pit">
   <rebind input="gp1_dpad_right" activationMode="tap"/>
  </action>
  <action name="sprint">
   <rebind input="gp1_thumbl" activationMode="hold_toggle"/>
  </action>
  <action name="stabilize">
   <rebind input="gp1_ "/>
  </action>
  <action name="takedown_lethal">
   <rebind input="gp1_thumbr" activationMode="tap"/>
  </action>
  <action name="thirdperson">
   <rebind input="gp1_shoulderl+y" activationMode="tap"/>
  </action>
  <action name="toggle_flashlight">
   <rebind input="gp1_shoulderl+dpad_down" activationMode="press"/>
  </action>
  <action name="use">
   <rebind input="gp1_y"/>
  </action>
  <action name="v_starmap">
   <rebind input="gp1_shoulderl+back" activationMode="press"/>
  </action>
  <action name="weapon_auxiliary_action">
   <rebind input="gp1_ "/>
  </action>
  <action name="weapon_change_firemode">
   <rebind input="gp1_shoulderl+dpad_up" activationMode="press"/>
  </action>
  <action name="weapon_melee">
   <rebind input="gp1_thumbr" activationMode="delayed_press"/>
  </action>
  <action name="zoom">
   <rebind input="gp1_triggerl_btn"/>
  </action>
 </actionmap>
 <actionmap name="zero_gravity_eva">
  <action name="eva_boost">
   <rebind input="gp1_ "/>
  </action>
 </actionmap>
</ActionMaps>
